,as applicable. Are you sure you're using the Colossus war goal, and didn't select. Stellaris: Suggestions. 1. Take a system if you can, not needed. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. CryptoYou can capture as many systems as you claim beforehand. schreiber. What do? Total victory is unattainable, and surrender is for chumps (this is SPARTA!!!), so you have to make the most out of status quo. If it is still far away I just keep advancing till it is greenlit. . I see you don't keep all fully occupied systems unless you have claimed a total war. . then remain the status quo so this way it doesn't trigger the uprising event. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. DevilCraft Fishing. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. You now own the system. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. So how does this work?New player here: Can someone explain this ♥♥♥♥♥♥♥ backwards ass game mechanic to me please? I've had the misfortune to experience this 3 times in the same ♥♥♥♥♥♥♥♥♥ playthrough, (Twice when fighting a offensive wars, once when defending. I joined federation and it started liberation war to neighbours. In a normal war you only get systems occupied with a claim on them, when doing a status quo. For instance: In the relatively early game, I made some claims on the enemy's systems (which cost a lot of influence), and completely destroyed this empire. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). ago. Also ending wars requires for them to be exhausted from battle as well as occupied. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. If a system is claimed but not fully occupied then it won't trade ownership. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. When a war is waged to remove branch offices, settling status quo still removes those branch offices as if the attacker has won. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. Your ally, not you, was the war leader and he forced peace when he got. That then leaves you with a happy bootlickers, can trade them the old capital or create another 1 system vassal, and a 1 system weak enemy that really hates you who you. Reply. Stellaris has 169 different Steam achievements. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. You only take occupied systems in a status quo peace if you have claims. Status quo is when all objectives are not met, and both parties get to a 100% exhaustion. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. Other Paradox games don't have Status Quo, they have White Peace instead; they're. Status quo should trigger about a month into the save. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. NuclearKiwix • 1 yr. No. Why my ally received nothing while he had much better success than me. Age of Wonders 4 looks very promising in. Diplomacy. It should show all systems that are claimed by that empire. Yes. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. #2. Status Quo happens when no one gains a clear advantage in the war. "Victory is not possible during a War in Heaven". Well it depends. (The only other outlet I have is blocked by a very powerful neighbor. • 1 yr. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. . Thread starter VetMax; Start. That's how simple it should be. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). The AI shouldn't be able to call a status quo without you accepting. Shad May 18, 2018 @ 5:08pm. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. You can also request a status quo if you would like to end it but only have partial objectives. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". OK, I'm a bit confused. Yet they reject a status quo peace even though they've lost. Status Quo Outcome. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. If both of you reach 100 war exhaustion, the war ends with status quo. alexti Field Marshal. My plan was to seperate the territory of it into 2 because he has 2 planets. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. Go to the diplomacy window of an empire you want to claim systems of. No limitations - Megastructures The perfect mod for building them everywhere. Status Quo peace deals do not mean that they will leave everybody's borders the same. I signed a status quo with the attacker. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. . And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. . In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. . If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. I know if you proclaim imperial rule you got a. If it doesn't have the spikes, there are unoccupied planets in the system. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. that status quo means you gain all systems you. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Got it, thanks! 1. Take some planets 4. Heavy emphasis on the fully. There is no such power to be tempted by at this point. Thread starter jose2534; Start date Nov 6, 2022;. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. The hard part about this achievement is Getting war in heaven to fireOpen comment sort options. Iklaendia • Voidborne • 5 yr. #2. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Each side has a war leader. Your leader requires an upkeep of 25 alloys. What typ of War, what your demands are etc. Looks like liberation wars don't work when you have too much claims set on enemy territory. Later, you can release any systems you don't want as a new vassal state. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). . Also, when you hover over settle status quo button it usually tells. The author of this thread has indicated that this post answers the original topic. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. 24 Badges. You actually reached 100% war exhaustion and didn't notice it. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. And in Stellaris status quo is not the same as a white peace. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Stellaris. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. But you have to conquer the planets as well if there is one in a system you claimed. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Stellaris > General Discussions > Topic Details. Stellaris. The fleet won't take the system, but will kill the starbase pretty easily. Relations. i was led to believe. This is much of why it does such a terrible job of developing planets or doing war in the first place. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. Create new account. (plus they were at war with someone else, might screw with the Acceptance. What RAR said. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. There are no other mechanisms tied to it. Isokonari •. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. use the "Play X" command. Then you just gain all your claims and the other saide gains nothing. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. The value, and economic power of systems are not taken into account for this war goal achievement. Thats why learning AI which is becoming a big. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. If both of you reach 100 war exhaustion, the war ends with status quo. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. ago. If you manage to make them surrender ergo. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Well it depends. E. Go to the diplomacy window of an empire you want to claim systems of. App page. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. Occupy those systems completely. Toggle signature. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. 1. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. For you to force peace without surrendering, you need to get their war exhaustion to 100%. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. Not really. The newly installed leader should have a temporary but very high governing ethics. or you need to have captured the systems you've claimed in order to keep them during a status quo. It's the unfortunate downside to not being the primary war declarer. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Xaphnir May 23, 2022 @ 10:58am. I kicked out a former federation member and am now in war with it. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. There are two ways to end a war. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. "best possible outcome", then they. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Battle of The Toys. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. Tried it. The only time a Status Quo peace results in no border adjustments. You upload your leader to the internet. Each side has a war leader. emptiness Nov 30, 2018 @ 1:58pm. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. So here's what might have actually happened: 1. 2 - Declare war on the federation. Steps to reproduce the issue. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. This casus belli allows a smaller empire to carve. Claims are independent of war reasons. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. Freelancer Private. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. The section below describes these actions in detail. That it only takes effect once the war is over is (in my oppinion) stupid. You should report through Paradox's bug report forums and upload the save game if you still. Galactic community. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. Send status quo in existing subjugation war Upload. Ein Status Quo fällt in diesem Fall wohl eher flach. g. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. You mainly improve it in the first 40 years. It’s not about occupying all the planets as long as you had enough to negotiate at least the status quo piece it should’ve resulted in your independence. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. I had a defensive war where AI attacked me. Go to Stellaris r/Stellaris. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. 5) Wait for the 10 years to pass after that war ends that is. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. Surrender will enforce all claims. juergen Feb 27, 2018 @ 2:07pm. War exhaustion is just a bad status quo mechanic. Related Pages. Instead I've gained a vassal of part B, which I am not. 4. Reacting to the top posts of the last year from r/Stellaris was interesting. Claims are also required for a Cassus Belli to start a war. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. It means the actual (semi-justified) status quo as of the end of the war. Can consist of any number of the following: status_quo, surrender, demand_surrender. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Stellaris should just allow you to attack anyone at any time. . Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). 5] [a361] Game Version Cepheus v3. Best. It can also be agreed upon at any time. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. If it's not a Total War, you only gain occupied systems you've claimed. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. Indeed no difference. • 2 yr. no, the game says the war will end and any conqured systems will transfer. . Forced Status quo lost captured worlds . With the game still paused, type "play" followed by a space and your ally's ID number. Neriel Feb 28, 2018 @ 2:17am. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. All Total Wars ONLY end on white peace. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. 1. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Or play something that can use Total War. While I can handily defeat any empire in. - (hypothetical) Status quo is enacted. On status quo both sides take systems they claim AND occupy. Now, let us look at how dangerous the resistance was in Vichy France. The AI shouldn't be able to call a status quo without you accepting. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. Occupied planets have the flag of the original. If you run any mods, deactivate them and test if the problem persists. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. Basically, a status quo says that if. Ok, thanks. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. It is the two following things: Thanks. } – Either a weight number or a block, containing: modifier_rule fields. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Enigmatic Observers finishing a Battlecruiser. Claims have no bearing on total wars. However, something is confusing me: forced status quo peaces. Another way to look at Status quo is you get what you achieved. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. My ships have better tech and so stomped them even when they had fleet power advantage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If it is still far away I just keep advancing till it is greenlit. Upon successfully capturing the capital (it was the last thing. Expropriation, how does it work? So when settling the war in status quo it says that the player empire pays 1K credit per branch closed, but none of the branches are closing. The capital will not be part of the new vassal empire. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Claims are independent of war reasons. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Stellaris - Occupied planets not registering. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. ai_weight = <int>/{. You actually reached 100% war exhaustion and didn't notice it. 1. Nothing changes, the war ends exactly the way it is. C. If you watch a youtube video you can basically predict the future and cheat the game, as major threats are not as scary twice in a row to a serious gamer. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. You must destroy (i. Because of this almost every war Ends with Status quo. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. Hmm. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. OK, I'm a bit confused. . I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. Occupy those systems completely. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. The tooltip tells you what systems will change hands if you go with a Status Quo. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Go to Stellaris r/Stellaris • by theguy1336. It's possible that both sides would gain and lose territory if neither can't be bothered to. Marth Vader Sep 12, 2019 @ 8:15pm. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. #3. The AI shouldn't be able to call a status quo without you accepting. I see, thanks. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. N7moob • 2 yr. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Locked at 100% War exhaustion without possibility for status quo. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. #1. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. i was led to believe. 68. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Go to Stellaris r/Stellaris. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. - according to status quo tooltip "will result in a white peace, without border adjustment. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Every system you occupied, but not claimed goes back to it's owner and only served to bring you a tiny bit closer to forcing your enemy to surrender. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. Federation. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. Philadelphia 76ers Premier League UFC. Remember that you’ll need to land armies to. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Nightmyre Mar 21, 2020 @ 12:47pm. White peace is easier and is more influenced by war exhaustion.